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Required Player Conduct

Required Player Conduct

  1. Competition Conduct

1.1. Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of Competitive Gaming’s officials.

1.1.1 Collusion. Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:

1.1.1.1 Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game.

1.1.1.2 Pre-arranging to split prize money and/or any other form of compensation.

1.1.1.3 Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.

1.1.1.4 Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.

1.1.2 Competitive Integrity. Teams are expected to play at their best at all times within any Competitive Gaming game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification, team composition and the pick/ban phase will not be considered when determining whether this rule has been violated.

1.1.3 Hacking. Hacking is defined as any modification of the League of Legends game client by any player, team or person acting on behalf of a player or a team.

1.1.4 Exploiting. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Champion ability performance, or any other game function that, in the sole determination of Competitive Gaming officials, is not functioning as intended.

1.1.5 Spectator Monitors. Looking at or attempting to look at spectator monitors.

1.1.6 Ringing. Playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account.

1.1.7 Cheating Device. The use of any kind of cheating device and/or cheat program.

1.1.8 Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason.

1.1.9 Competitive Gaming’s Discretion. Any other further act, failure to act, or behavior which, in the sole judgment of Competitive Gaming officials, violates these Rules and/or the standards of integrity established by Competitive Gaming for competitive game play.

1.2. Profanity and Hate Speech. A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. A Team Member may not use any facilities, services or equipment provided or made available by Competitive Gaming or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications.

1.3. Disruptive Behavior / Insults. A Team Member may not take any action or perform any gesture directed at an opposing Team Member, or incite any other individual(s) to do the same, which is insulting, mocking, disruptive, or antagonistic.

1.4. Abusive Behavior. Abuse of Competitive Gaming officials, opposing Team Members, or audience members will not be tolerated. Repeated etiquette violations, including but not limited to touching another player’s computer, body or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a match with respect.

1.5. Studio Interference. No Team Member may touch or otherwise interfere with lights, cameras or other studio equipment. Team Members may not stand on chairs, tables or other studio equipment. Team Members must follow all instructions of Competitive Gaming studio personnel.

1.6. Unauthorized Communications. All mobile phones, tablets and other voice-enabled and/or “ringing” electronic devices must be fully powered off during play. Players may not text/email while in the match area. During the match, communication by a Starter shall be limited to the five players on Starter’s team.

1.7. Apparel. Team Members may wear apparel with multiple logos, patches or promotional language. Competitive Gaming reserves the right at all times to impose a ban on objectionable or offensive apparel:

1.7.1 Containing any false, unsubstantiated, or unwarranted claims for any product or service, or testimonials, that Competitive Gaming, in its sole and absolute discretion, considers unethical.

9.1.7.2 Advertising any non-“over the counter” drug, tobacco product, firearm, handgun or ammunition.

1.7.3 Containing any material constituting or relating to any activities which are illegal in any Competitive Gaming region, including but not limited to, a lottery or an enterprise, service or product that abets, assists or promotes gambling.

1.7.4 Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions, or refers to matters which are not considered socially acceptable topics.

1.7.5 Advertising any pornographic website or pornographic products.

1.7.6 Containing any trademark, copyrighted material or other element of intellectual property that is used without the owner’s consent or that may give rise to, or subject Competitive Gaming or its affiliates to, any claim of infringement, misappropriation, or other form of unfair competition.

1.7.7 Disparaging or libeling any opposing team or player or any other person, entity or product.

1.7.8 Competitive Gaming reserves the right to refuse entry or continued participation in the match to any Team Member who does not comply with the aforementioned apparel rules.

1.8. Identity. A player may not cover his or her face or attempt to conceal his or her identity from Competitive Gaming officials. Competitive Gaming officials must be able to distinguish the identity of each player at all times and may instruct players to remove any material that inhibits the identification of players or is a distraction to other players or Competitive Gaming officials.

  1. Unprofessional Behavior

2.1. Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.

2.2. Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, which are intended to isolate or ostracize a person and/or affect the dignity of the person.

2.3. Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.

2.4. Discrimination and Denigration. Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.

2.5 Statements Regarding Competitive Gaming, Riot Games, and League of Legends. Team Members may not give, make, issue, authorize or endorse any statement or action having, or designed to have, an effect prejudicial or detrimental to the best interest of Competitive Gaming, Riot Games or its affiliates, or League of Legends, as determined in the sole and absolute discretion of Competitive Gaming.

2.6. Tribunal Punishment. If a Team Member is found guilty and punished by the Riot Tribunal, Competitive Gaming officials may assign an additional competition penalty at their sole discretion.

2.7 Player Behavior Investigation. If Competitive Gaming or Riot determines that a Team Member has violated the Summoner’s Code, the LoL Terms of Service, or other rules of LoL, Competitive Gaming officials may assign penalties at their sole discretion.

2.8. Criminal Activity. A Team Member may not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.

2.9. Moral Turpitude. A Team Member may not engage in any activity which is deemed by Competitive Gaming to be immoral, disgraceful, or contrary to conventional standards of proper ethical behavior.

2.10. Confidentiality. A Team Member may not disclose any confidential information provided by Competitive Gaming or any affiliate of Riot Games, by any method of communication, including all social media channels.

2.11. Bribery. No Team Member may offer any gift or reward to a player, coach, manager, Competitive Gaming official, Riot Games employee, or person connected with or employed by another Competitive Gaming team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.

2.12. No Poaching or Tampering. No Team Member or Affiliate of a team may solicit, lure, or make an offer of employment to any Team Member who is signed to any Competitive Gaming team, nor encourage any such Team Member to breach or otherwise terminate a contract with said Competitive Gaming team. Violations of this rule shall be subject to penalties, at the discretion of Competitive Gaming officials.

2.13. Gifts. No Team Member may accept any gift, reward or compensation for services promised, rendered, or to be rendered in connection with competitive play of the game, including services related to defeating or attempting to defeat a competing team or services designed to throw or fix a match or game. The sole exception to this rule shall be in the case of performance-based compensation paid to a Team Member by a team’s official sponsor or owner.

2.14. Non-Compliance. No Team Member may refuse or fail to apply the instructions or decisions of Competitive Gaming officials.

2.15. Match-Fixing. No Team Member may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law or these Rules.

2.16. Document or Miscellaneous Requests. Documentation or other reasonable items may be required at various times throughout Competitive Gaming as requested by Competitive Gaming officials. Penalties may be imposed if the items or documentation requested are not received and/or completed at the required time or does not meet the standards set by Competitive Gaming.

  1. Association with Gambling

No Team Member or Competitive Gaming official may take part, either directly or indirectly, in betting or gambling on any results of any Competitive Gaming game, match or tournament.

  1. Subjection to Penalty

Any person found to have engaged in or attempted to engage in any act that Competitive Gaming believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of Competitive Gaming.

  1. Penalties

Upon discovery of any Team Member committing any violations of the rules listed above, Competitive Gaming may, without limitation of its authority under Section 9.4, issue the following penalties:

5.1. Verbal Warning(s)

5.2. Loss of Side Selection for Current or Future Game(s)

5.3. Loss of Ban for Current or Future Game(s)

5.4. Fine(s) and/or Prize Forfeiture(s)

5.5. Game Forfeiture(s)

5.6. Match Forfeiture(s)

5.7. Suspension(s)

5.8. Disqualification(s)

Repeated infractions are subject to escalating penalties, up to, and including, disqualification from future participation in Competitive Gaming. It should be noted that penalties may not always be imposed in a successive manner. Competitive Gaming, in its sole discretion, for example, can disqualify a player for a first offense if the action of said player is deemed egregious enough to be worthy of disqualification by Competitive Gaming officials.

  1. Right to Publish

Competitive Gaming shall have the right to publish a declaration stating that a Team Member has been penalized. Any Team Members and/or team which may be referenced in such declaration hereby waive any right of legal action against the Competitive Gaming, Riot Games, Inc., and/or any of their parents, subsidiaries, affiliates, employees, agents, or contractors.

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