1. Definition of Terms
1.1 Unintentional Disconnection. A player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
1.2. Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
1.3. Server Crash. All players losing connection to a game due to an issue with a game server, Tournament Realm platform, or venue internet instability.
2. Game of Record
A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see Section 8.4). Examples of conditions which establish GOR:
2.1. Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions.
2.2. Line-of-sight is established between players on opposing teams.
2.3. Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.
2.4. Game timer reaches two minutes (00:02:00).
3. Stoppage of Play
If a player intentionally disconnects without notifying a Competitive Gaming Network official or pausing, a competitive gaming official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by a competitive gaming official.
3.1. Directed Pause. Competitive gaming officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the competitive gaming officials, at any time.
3.2. Player pause: Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert a competitive gaming official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the competitive gaming official, but not to exceed a few minutes. If the competitive gaming official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the game unless a competitive gaming official, in his/her discretion, determines that the game is subject to an Awarded Game Victory (see Section 5).
3.3. Resuming the Game. Players are not permitted to restart the game after a pause. After clearance from a competitive gaming official is issued and all players are notified and ready at their stations, which will be contingent on the team captain confirming through in-game chat that both teams are ready to resume play, the in-client spectators will unpause the game.
3.4. Unauthorized Pause. If a player pauses or unpauses a game without permission from a competitive gaming official, it will be considered unfair play and penalties will be applied at the discretion of competitive gaming officials.
3.5 Player Communication During Stoppage of Play. For the fairness of all competing teams, players are not allowed to communicate, in any fashion, with each other during a game pause. For the avoidance of doubt, players may communicate to the referee, but only when directed in order to identify and remedy the cause for the stoppage. If a pause extends long enough, referees may, at their sole discretion, allow teams to talk before the game is unpaused, in order to discuss the game conditions.
4. Game Restart
The decision of which condition(s) shall justify a game restart is solely at the discretion of competitive gaming officials. Examples are listed below for purposes of illustration only:
4.1. Restarts Before GOR. The following are examples of situations in which a game may be restarted if GOR has not been established.
4.1.1. If a player notices that player’s rune, mastery, or GUI settings have not applied correctly between the game lobby and match, player can pause the game to adjust these settings. If the settings cannot be correctly adjusted, then the game may be restarted.
4.1.2. If a competitive gaming official determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events, such as minion spawn).
4.2. Restarts After GOR. The following are examples of situations in which a game be restarted after GOR has been established.
4.2.1 If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
4.2.2 If a competitive gaming official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).
4.3. Restart Protocol. If a game experiences a critical bug at any point during the match that significantly alters game stats or gameplay mechanics, or the external environmental conditions become untenable then a restart may occur.
Certain circumstances must be met before a restart may occur.
Competitive gaming officials must determine that the bug is critical and verifiable. For the bug to be considered critical, the bug must damage a player’s ability to compete in the game situation. The determination of whether the bug has damaged a player’s ability to compete is up to the sole discretion of the competitive gaming officials. In order for a bug to be considered verifiable, the bug must be conclusively present and not attributable to player error. The spectator must then be able to replay the instance in question and verify the bug.
If a player believes s/he has experienced a critical bug, s/he must pause the game and alert a referee in a timely fashion. If it is believed that a player is attempting to delay reporting of a bug to wait for a possible restart at a more advantageous time, then a restart will no longer be granted.
If competitive gaming officials determine that the bug is critical and verifiable and that the player followed the pause protocol, then the disadvantaged team will be presented with the option for a restart. If the team accepts, the game will immediately be restarted as per the rules established in Section 4. An exception to Rule 4 is if the restart occurred due to a champion bug, then settings no longer will be retained (including picks and bans) regardless of Game of Record status and the champion will be made ineligible for at least the remainder of the day’s matches unless the bug can be conclusively tied to a specific game element that can be fully removed (i.e. a skin that can be disabled).
If a team is offered a restart and declines, then the team will be ineligible to request a restart on the bug that caused the potential restart for the remainder of the match. However, competitive gaming officials reserve the right at all times to force a game restart if the game environment reaches a level of instability that compromises the competitive integrity of the game.
4.4. Controlled Environment. Certain conditions may be preserved in the event of a restart of a game that has not reached GOR, including, without limitation, picks/bans or Summoner spells. If, however, a match has reached GOR then competitive gaming officials shall not retain any settings.
4.5. Player Confirmation of Settings. Each team captain shall verify that every player on his/her team has finalized their intended game settings (including runes, masteries, controls, and GUI settings) before GOR is established. Any error in verification is not grounds for a game restart after GOR is established.
5. Awarded Game Victory
In the event of a technical difficulty which leads competitive gaming officials to declare a restart, competitive gaming may instead award a game victory to a team. If a game has been played for more than 20 minutes on the game clock (00:20:00), competitive gaming officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. The following criteria may be used in the determination of reasonable certainty.
5.1. Gold Differential. The difference in gold between the teams is more than 33%.
5.2. Remaining Turret Differential. The difference in the number of remaining turrets between the teams is more than seven (7).
5.3. Remaining Inhibitor Differential. The difference in the number of standing inhibitors between the teams is more than two (2).
6. Post-Game Process
6.1. Results. Competitive gaming officials will confirm and record game result.
6.2. Tech Notes. Players will identify any tech issues with competitive gaming officials.
6.3. Break Time. Competitive gaming officials will inform players of the remaining amount of time before the next game’s pick/ban phase begins. Pick/ban phase will commence as scheduled, competitive gaming of whether a team is fully present in the match area at that time. Competitive gaming officials may, at their discretion, log in to a player’s account and join the game lobby. If only a single player from a team is present in the match area when the pick/ban phase begins, that player may determine all picks/bans for his/her team; however, if no player from a team is present in the match area when the pick/ban phase begins, that team shall be deemed to have forfeited the game.
6.4. Results of Forfeiture. Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 1-0 for best-of-1 matches, 2-0 for best-of-three matches, 3-0 for best-of-five matches). No other statistics will be recorded for forfeited matches.
7. Post-Match Process
7.1. Results. Competitive gaming officials will confirm and record the match result.
7.2. Next Match. Players will be informed of their current standing in the competition, including their next scheduled match.
7.3. Post-Match Obligations. Players will be informed of any post-match obligations, including, but not limited to, media appearances, interviews, or further discussion of any match matters.
8. The spirit of the rules
8.1. Finality of decisions
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the competitive gaming, and penalties for misconduct, lie solely with competitive gaming, the decisions of which are final. Competitive gaming’s decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
8.2 These Rules may be amended, modified or supplemented by competitive gaming, from time to time, in order to ensure fair play and the integrity of competitive gaming.
If you are registered be sure to follow good player conduct: